Friday, 5 April 2013
Friday, 29 March 2013
Update!
I have just textured all my unwraps, there are ALLOT of them! Now for the daunting task of adding them to the model and hoping they look ok.
Sunday, 24 March 2013
Saturday, 16 March 2013
Asset Ideas
I was trying to come up with ideas to put around my castle, here are some I like, these I will now do in the style of the Castle to be put on the A2 sheet. With some changes.
Monday, 11 March 2013
Notes:
I need to create more concept work of my castle zoomed in, there's quite a allot of space around my castle on the model I'm creating so if I create concept art of things on the ground, props and assets etc it should fill that space and create more concept art for my final hand in.
Above: zoomed out it looks like my zoomed out concept art.
From above you can see there's quite a bit of space around the castle, room for assets.
Monday, 4 March 2013
Sunday, 3 March 2013
More sketch ideas:
I started to look more into the idea of a fantasy castle after wondering if my other ideas were to simple. I may really regret this if I do go for a castle but I think it'll look great if I manage it.
Im just struggling to decide if it should look more traditional like the castle below or more of a fantasy sci fi castle like the second image.
An altar in an ice cave seems a nice idea too so i'm unsure what to do yet.
Tuesday, 26 February 2013
Environment ideas- Quick sketches
These are hardly legible but to me I know what I meant! I found my favourite idea was an alter with mayan like influences inside an ice cave. I also liked the windy stone stairs going up a snowy mountain reaching a temple. Though I think I will go with the alter idea.
Ice cave entrance with pillars and steps:
The alter idea:Sci Fi laboratories:
Windy stairs:
Monday, 25 February 2013
Misc Reference Photos-
All Images - Editorial Staff, Heart Touching Magical Snowy Landscapes, 21/12/2012, http://oddstuffmagazine.com/heart-touching-magical-snowy-landscapes.html
Wider landscapes for the environment theme- Frozen Planet
Photo reference from the media:
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| unknown, ice cave lab, 20/01/11, http://alexchu.cghub.com/images/page:2/ |
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| unknown, red faction armageddon art and pictures, http://www.creativeuncut.com/gallery-16/rfa-ice-cave4.html |
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| unknown, red faction armageddon art and pictures, http://www.creativeuncut.com/gallery-16/rfa-ice-cave3.html |
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| Luke, Ice Cave Environment - Uncharted Inspired - Building an environment, 19/10/11, http://www.polycount.com/forum/showthread.php?t=90102 |
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| Unknown, the ice cave, http://uncharted.wikia.com/wiki/The_Ice_Cave |
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| Lorl, 20/08/09, Uncharted 2's Ice Cave Is Beautiful, http://www.wearetheinternetz.com/2009/08/20/uncharted-2s-ice-cave-is-beautiful-boring/ |
Photo research for the environment design project:
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| JezzBean, Its as cold as ice, unknown, http://jezzbean.wordpress.com/2010/01/01/its-as-cold-as-ice/01-ice-cave-rhone-glacier/ |
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| Jak, 27/11/09, Awesome Antarctica, http://sv-maitreya.blogspot.co.uk/2009/11/awesome-antarctica.html |
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| tkcollier, 24/2012, Spectacular Caves In Swiss Glacier, http://terryorisms.com/2012/11/24/spectacular-ice-caves-in-a-swiss-glacier/ |
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| unknown, Ice Cave, http://imgur.com/gallery/eNAWJ |
Interior Reference to Laboratories:
http://sarahjaynesimmonsxb3001.blogspot.co.uk/2013/01/photo-reference-interior.html
Above is the link to the photo reference for my level design of interiors of abandoned labs and asylums.
Above is the link to the photo reference for my level design of interiors of abandoned labs and asylums.
PROFESSIONAL ENVIRONMENT DESIGN AND 3D MODELLING- Environment research 1:
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| Margeret Munro, Telescope to be mounted in Nunavut’s high Arctic, 16/04/11,http://www.nunatsiaqonline.ca/stories/article/1604998_telescope_to_be_mounted_in_nunavuts_high_arctic/ |
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| unknown, Buildings on the Barrow Arctic Sceince Consortium (BASC) campus, Buildings on the Barrow Arctic Sceince Consortium (BASC) campus |
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| unknown, Dutch research laboratory in Antarctica, http://www.nwo.nl/en/research-and-results/cases/dutch-research-laboratory-in-antarctica.html |
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| unknown, http://www.gi.alaska.edu/book/export/html/65 |
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| unknown, The New South Pole Station, http://www.southpolestation.com/newpole/newpole.html |
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| unknown, Amundsen-Scott South Pole Station, http://www.research.gov/research-portal/appmanager/base/ |
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| unknown, http://pole.uchicago.edu/news/news_2006-12-01.html |
A notable design in all images is the basic look of each building. These buildings are not for anything that requires a grand design such as parliament houses or town halls. They have a basic function and must be practical because of their function and surroundings.
Sunday, 24 February 2013
References for Models and Materials Used in Game:
Materials:
Various Floors Throughout Level:
CrackSoldier,11/08/2012, http://browse.deviantart.com/art/Stone-Floor-Texture-320492256
Static Meshes:
Bed and Matress:
unknown, http://thefree3dmodels.com/stuff/furniture/bed/12-1-0-4426
Couch:
unknown, http://thefree3dmodels.com/stuff/furniture/sofa_chair/12-1-0-3943
Table and Chair:
unknown, http://thefree3dmodels.com/stuff/furniture/chair_and_table/12-1-0-3723
Small Crate:
unknown, http://thefree3dmodels.com/stuff/furniture/rustic_crate/12-1-0-3464
Sink:
unknown, http://thefree3dmodels.com/stuff/accessories/sink/21-1-0-4445
Knives:
unknown, http://www.turbosquid.com/3d-models/kitchen-knives-3ds-free/650628
Key:
unknown, http://www.turbosquid.com/3d-models/key-keyholder-max-free/246564
Crowbar:
unknown, http://www.turbosquid.com/3d-models/free-crowbar-3d-model/641578
Chemistry Set:
unknown, http://www.turbosquid.com/3d-models/chemistry-set-3d-model/511591
Syringe:
unknown, http://www.turbosquid.com/3d-models/cartoon-injector-3ds-free/411969
Large Grave:
unknown, http://www.turbosquid.com/3d-models/free-grave-gravestone-3d-model/312315
Small Grave:
unknown, http://www.turbosquid.com/3d-models/free-3ds-model-halloween-headstone/689759
Cabinet:
unknown, http://www.turbosquid.com/3d-models/free-sideboard-3d-model/558818
Various Floors Throughout Level:
CrackSoldier,11/08/2012, http://browse.deviantart.com/art/Stone-Floor-Texture-320492256
Static Meshes:
Bed and Matress:
unknown, http://thefree3dmodels.com/stuff/furniture/bed/12-1-0-4426
Couch:
unknown, http://thefree3dmodels.com/stuff/furniture/sofa_chair/12-1-0-3943
Table and Chair:
unknown, http://thefree3dmodels.com/stuff/furniture/chair_and_table/12-1-0-3723
Small Crate:
unknown, http://thefree3dmodels.com/stuff/furniture/rustic_crate/12-1-0-3464
Sink:
unknown, http://thefree3dmodels.com/stuff/accessories/sink/21-1-0-4445
Knives:
unknown, http://www.turbosquid.com/3d-models/kitchen-knives-3ds-free/650628
Key:
unknown, http://www.turbosquid.com/3d-models/key-keyholder-max-free/246564
Crowbar:
unknown, http://www.turbosquid.com/3d-models/free-crowbar-3d-model/641578
Chemistry Set:
unknown, http://www.turbosquid.com/3d-models/chemistry-set-3d-model/511591
Syringe:
unknown, http://www.turbosquid.com/3d-models/cartoon-injector-3ds-free/411969
Large Grave:
unknown, http://www.turbosquid.com/3d-models/free-grave-gravestone-3d-model/312315
Small Grave:
unknown, http://www.turbosquid.com/3d-models/free-3ds-model-halloween-headstone/689759
Cabinet:
unknown, http://www.turbosquid.com/3d-models/free-sideboard-3d-model/558818
(VERY late) update:
I always like to keep the Blog updated but i've been so incredibly busy making the level I totally forgot which is annoying.
So whilst making the level I came up against problems at every turn.
The most annoying thing would be spending an entire day on the level and getting no further as whatever I wanted working wouldn't work.
SO - I had to change how things had to be done, take things out and change things around...
BUT now my level is finished and considering a few weeks ago I knew less than nothing about UDK i'm pretty pleased with it.
Feels good.
So whilst making the level I came up against problems at every turn.
The most annoying thing would be spending an entire day on the level and getting no further as whatever I wanted working wouldn't work.
SO - I had to change how things had to be done, take things out and change things around...
BUT now my level is finished and considering a few weeks ago I knew less than nothing about UDK i'm pretty pleased with it.
Feels good.
Saturday, 9 February 2013
Update:
I havent been able to do work n the week as I needed to download a different version of UDK and I wasn't able to do that till the saturday (today) Ive spent the entire day learning how to make doors open and close and when I finally seemed to get it, doors kept going wrong, but some worked even though I was doing the exact same thing, then when I closed UDK to have some tea and opened it back up after all my doors had gone. So I tried to put some back and it took hours just to try to get 4 to work. So i've decided on Sunday i'm leaving the doors and trying to do the puzzles. The puzzles will be as simple as I can get so I can get them right and try to do the doors as i'm now really behind.
Sunday, 3 February 2013
Update:
I could just right AAAGH for about 200 posts but instead i'll just say that my levels is done, (the basic one anyway, theres nothing in it yet) as Ben said to get at least that done by Monday.
Let me tell you its been a nightmare! Not the making of the level itself, but getting to that bit, this week has been a very hard one and i'm pretty proud of myself at getting this done as i've never made anything in UDK in my life. Yes its messy and oddly sized but I don't care, i'm proud of it! Now, just to get it to stop breaking when I try to go downstairs :/
Let me tell you its been a nightmare! Not the making of the level itself, but getting to that bit, this week has been a very hard one and i'm pretty proud of myself at getting this done as i've never made anything in UDK in my life. Yes its messy and oddly sized but I don't care, i'm proud of it! Now, just to get it to stop breaking when I try to go downstairs :/
Monday, 21 January 2013
Level layout:
Brief Overview:
This is an abandoned laboratory in the middle of the Arctic. Its deserted though noises suggest otherwise. It is rusty, lonely and creepy. The enemies are people mutated from over exposure form the toxic fumes or they are creatures from lab experiments.
Level 1:
Player starts in the entrance hall facing the 'focal point'. They can go through the door on the right to collect items.
They then use the door opposite the entrance door (which will now be jammed) and they start to try each door they come across, though allot the player will not be able to enter.
They then go into the first lab and experience the grotesque experiments by viewing them. They then go through the door and try all the doors in this corridor. They will need to read the note before they can get into the round room where there will be a key pad or key needed to get inside.
Here they encounter the first enemy, and collect their weapon.
They then go through the door to the stairs that was previously 'jammed' but after they have been in the round room it will become 'ajar' having the player notice they will explore and find they can now go through.
Ground:
They come across another grotesque lab and find they cannot get through the door on the opposite side till they have acquired the key from one of the 'padded rooms'. They then are able to go through this door and again explore all the rooms.
They then enter the Morgue and go through to the disorientating corridors (due to toxic gas that caused the lab to become abandoned).
There are some enemies here and once defeated they go on through to the stairs.
Basement:
The long corridor is a slope leading to the boiler room. They can go through to the cemetery where they encounter a puzzle which gives them extra items that are better than found items such as a larger med pack. They then go through to the next extreme sloped corridor which leads to the well. The player goes down the ladders inside the well. If the player misses the cemetery door for whatever reason they do not get the items from the missed puzzle.
The well ladders lead to a large door in a small room leading to the last lab of the level containing the boss.
*The numbers next to each of the stairs on the map show what stairs lead to their connecting stairs.
Sunday, 20 January 2013
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