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Though looking deeper into it, for the climate change parts, say when the ice falls into the water and the player has to dodge it, they could have paper textures on them from climate change articles. The coral could have the appropriate colours and still look the same but have floral textures on. I was going to have the style of the beluga at the bottom of the above picture but I think this idea could really make my game stand out.
Enemies or bad parts of environment could have images of chimneys and exhausts on them? Just an idea. I think it should be relevant where I can though. One guy that really inspired me to look at this style is Oliver Jeffers, a children's book writer/illustrator.
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| Elina Ellis,11/02/2011,Oliver Jeffers,http://elinaellis.blogspot.co.uk/2011/02/oliver-jeffers.html |
So this exercise was suppose to help me choose a style and make it easier for me but all its done is make it harder.


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